FIRST DISCIPLINE / CLOSE COMBAT

Squire.

Every great journey begins with a steady hand.

A sword-and-shield foundation for positioning, measured strikes and protection.

Sword + bucklerEqual stats across appearancesNew class study

01 / THE JOURNEY

Choose your next step

Select a class to choose its next research focus.

NEXT DISCIPLINEYour next callingBranches await the next study

02 / CLASS APPEARANCE

One identity, two treatments

Painted identity
Full-grown detailed anime illustration.

Gameplay target
Outlined modeled forms and defined toon shadow bands.

Review sample
AI-generated still; Blender/Odin reproduction is untested. 4K export resized from the native image.

Measured Ragnarok sprite proportions ↗

03 / GROWTH & REBIRTH

A second beginning

Temporary values

Compare mid-rate profiles. EXP pacing, stat caps and rebirth bonuses are separate rules.

EXP 100x / 100xBase stat cap 255Rebirth One time

Base attributes

Available 80
STR1 +0 job2 pts
AGI1 +0 job2 pts
VIT1 +0 job2 pts
INT1 +0 job2 pts
DEX1 +0 job2 pts
LUK1 +0 job2 pts

The + cost increases with the base stat. Job bonuses cost no allocation points.

BUILD PREVIEW

Original Squire

HP262
MP50
Physical attack
14
Hit
11
Flee
11
Initial point pool
48

Squire curves and job bonuses are tuning candidates. Gear, cards, buffs and combat resistance are excluded.

01

Record the lineage

Candidate rite: eligible original second discipline at Base 99 / Job 50.

02

Reset the investment

Base 1 / Job 1, six stats at 1, fresh 100-point pool. Previous points are not stacked.

03

Recover, then advance

Dormant ranks grant no active effects. Preview uses 25% HP/MP once, with no damage or all-stat multiplier.

The life selector compares same-level lives; it does not execute the rite. The level-255 point curve is a local prototype extension.

Sources, server differences and the full rebirth research ↗

04 / STILL TO BE DISCOVERED

A fighting style of your own

Active skills, passives and later branches will be authored from the combat research. This new Squire inherits no retired class kit.

Explore combat and counterplay ↗
Full Squire studyOpen full-resolution image ↗